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Tag: game development

Memories of Game Dev: Playtest Notes #1

Every once in a while, I come across a notebook with a series of scribbles from my past in game development. Playtesting one’s own game and taking notes was a daily occurrence, but the notes provide a little burst of humor when taken out of context. I’ve decided that I’ll share these out-of-context gems here when I come across them. First up: A page of notes from a playthrough of an early build of “The Chronicles of Narnia: The Lion, The Witch and the Wardrobe” for the GBA – my first game project for Griptonite Games. This was a relatively…

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Company Girl

There are many valid ways to pursue one’s career aspirations, but most tend to fall into two categories: Those who choose to run their own company Those who choose to work for someone else I most definitely fall into the latter category. I have tremendous respect for those who can weather the storms of uncertainty that plague entrepreneurs, but I am not one of those people. Partially, it’s pragmatism. I can’t live without health insurance. (see here and here and here…) I have chronic conditions that require regular care to prevent serious complications. I was once offered the opportunity to…

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