Every once in a while, I come across a notebook with a series of scribbles from my past in game development. Playtesting one’s own game and taking notes was a daily occurrence, but the notes provide a little burst of humor when taken out of context. I’ve decided that I’ll share these out-of-context gems here when I come across them. First up: A page of notes from a playthrough of an early build of “The Chronicles of Narnia: The Lion, The Witch and the Wardrobe” for the GBA – my first game project for Griptonite Games. This was a relatively…
Continue reading Memories of Game Dev: Playtest Notes #1
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