For almost two years, I worked for Maxis, a division of EA, on various Sims games including an expansion pack for The Sims 1, game text for Sims 2, and game production and design for various console and handheld titles like The Urbz. In a way, it was a dream I never had, come true – as a child, I never really considered the possibility that I might one day have the opportunity to work for the creators of my favorite PC game, SimCity. (I still remember that red copy-protection leaflet fondly…) Even prior to beginning my time at Maxis,…
Continue reading What I Learned from “The Sims”
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